High Production Systems – Non remote systems with more than a single orange triangle (i.e. As a result it looks kinda suspicious if you gain loyalty and deploy lots of troops to a seemingly inconsequential system. Ground units are plentiful and if I’m going to try and gain loyalty in a system there are always always better options. These systems should be thought of differently because they don’t really have strategic value in the game in terms of production. This includes Kessel, Felucia, Alderaan, Malastare, Rodia and Ryloth. Low Production Systems – I call any system with a single orange triangle (1 ground troop production) a low production system. It also looks really suspicious if you move troops to a remote system for no tangible reason. Remote Systems – These are typically farther for the Imperial player to get to, but you also can’t defend them as easily since you can’t deploy troops directly into the system (only via the Rebel Base space). Types of Systemsįor the purposes of base deployment there are three types of systems to think about. I was the Rebel Player and I started with Mon Calamari, Kashyyk and Ryloth. The map above shows the game board at the end of Turn 1. The two main considerations for selecting the Rebel base are the type of system and the systems distance from the Imperial player. The advantage for the Rebel player is that the Imperial player has to deploy all their troops first and then the Rebel player gets to decide on both their initial deployment and the base location. This decision is largely based off of the starting setup of loyalty markers and the deployment of Imperial troops. The most difficult decision the rebel player has to make is the initial placement of the Rebel Base.
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